пятница, 29 октября 2010 г.
среда, 27 октября 2010 г.
четверг, 21 октября 2010 г.
Status update.. again
Everything is work like a charm now :)
Added custom buildings - build-a-world with a Blocks (like in Minecraft :) )
Thinking on additional gameplay now
Added custom buildings - build-a-world with a Blocks (like in Minecraft :) )
Thinking on additional gameplay now
воскресенье, 17 октября 2010 г.
HexaMMO status update
Resource system implemented, resource gathering implemented, hexes is much nicer, alot of stuff done
Thinking about Spherical Hex Worlds now
Thinking about Spherical Hex Worlds now
понедельник, 11 октября 2010 г.
Inventory or resources
That is the question :)
Thinking about resources, craft, ...
What is the best - resources (like in StarCraft) or inventory (like in Diablo or WoW)
Both schemes in Hexa right now, but can't decide what is best for Hexa
Thinking about resources, craft, ...
What is the best - resources (like in StarCraft) or inventory (like in Diablo or WoW)
Both schemes in Hexa right now, but can't decide what is best for Hexa
воскресенье, 10 октября 2010 г.
Moment is come
Today I contacted with NeoAxis developers (engine for HexaMMO) and they confirmed my guesswork - i can't use existing content in HexaMMO (the player model, textures and some objects)
For now i will use this assets, but in nearest future i need a money for buying assets or a guy, who can create them
For now i will use this assets, but in nearest future i need a money for buying assets or a guy, who can create them
четверг, 7 октября 2010 г.
HexaMMO status update
среда, 6 октября 2010 г.
HexaMMO development status
This days HexaMMO is live in own world, somewhere in Google Code, but in some time later it will be available to public.
This MMO will be about players-made hex-based worlds and their expansion in a large scale hex-splitted world in a FPS or TPS view
For now not a much things done, but it's already looks like a real game with a few cool features
This MMO will be about players-made hex-based worlds and their expansion in a large scale hex-splitted world in a FPS or TPS view
For now not a much things done, but it's already looks like a real game with a few cool features
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