четверг, 21 октября 2010 г.

воскресенье, 17 октября 2010 г.

понедельник, 11 октября 2010 г.

Inventory or resources

That is the question :)

Thinking about resources, craft, ...
What is the best - resources (like in StarCraft) or inventory (like in Diablo or WoW)

Both schemes in Hexa right now, but can't decide what is best for Hexa

воскресенье, 10 октября 2010 г.

Moment is come

Today I contacted with NeoAxis developers (engine for HexaMMO) and they confirmed my guesswork - i can't use existing content in HexaMMO (the player model, textures and some objects)

For now i will use this assets, but in nearest future i need a money for buying assets or a guy, who can create them

четверг, 7 октября 2010 г.

HexaMMO status update


New night and new changes, the game (its already a game:)) is getting visual improvements. Artist hand is still critical, but there is no chance to get it in nearest future. Few screenshots of early version:



среда, 6 октября 2010 г.

Hexa paper-engine based prototype


HexaMMO development status

This days HexaMMO is live in own world, somewhere in Google Code, but in some time later it will be available to public.
This MMO will be about players-made hex-based worlds and their expansion in a large scale hex-splitted world in a FPS or TPS view

For now not a much things done, but it's already looks like a real game  with a few cool features